To the delight of many, the first playable version of the highly anticipated and Giana Sisters like platform game has been released.
The character sprites are based on Liz Cheong’s work. Original animation: https://lizcheong.itch.io/pixel-player-sprite

The game is not only visually and in gameplay magically, but also technically, as it is made using the recently released game editing software AGPX Game Maker.
In addition to the smooth screen scrolling and quality animations, you’ll also notice a number of surprises, such as huge enemies.



For now, the demo of the game lets you play through the very first stage, after which I’m sure everyone will be excited to play the full version.



AGPX Game Maker version v2.0.1 was also released yesterday and includes the following features:
- MDI Application;
- Supported characters mode: Standard Character Mode (SCM), Multi Color Mode (MCM), Extended background Color Mode (ECM) with exporter for assembly and basic;
- Supported sprites mode: monocolor, multicolor with exporter for assembly and basic;
- Supported bitmap cells (named “Blockset”) with mode: monocolor, multicolor (you can also use it to import a full screen bitmap, BUT be aware that there is no proper fullscreen bitmap editor inside the software, the blockset are treated just like characters);
- Editing of multiple characters/sprites/blocks displaced in a grid (with ability to mix mono and multicolor characters);
- Editing tool:
- Up to 4 Layers;
- transformation: shifting, rotation, resizing, invert, mirror, flip (you can restrict them to the selection);
- drawing tool: freehand, line, ellipse, rectangle, floodfill (clipped to the selection, if any). Possibility to use two colors dithering.
- selection: irregular shape, move selected area, copy & paste;
- Import images to characters (SCM, MCM or ECM), sprites (mono or multi) or blocks (mono or multi) with automatic search of the best fitting colors and dithering support (import can take a while, please fix at least the background color to speedup the operation);
- Import/Export of data and project items;
- Animation editor for characters, sprites and blocks with “ghost” functionality;
- Characters/sprites/blocks optimization: remove unused, empty and duplicates (with cascading update);
- Unified clipboard between sprites, characters and blocks (‘cut’ also updated tiles, screens and animations);
- Drag & Drop (between characters, tiles and blocks);
- Possibility to add a background/foreground image (with adjustable position and size) useful to perform decaling;
- Zoom/Pan;
- 100 levels of undo/redo;
- Tiles editor (characters or blocks based);
- Screens editor (characters, blocks or tiles based);
- RLE and LZO compression;
- Includes a simple BASIC language that is transpiled to C/C++;
- Provides a programming model based on state-machines;
- Provides a sprite abstraction called “Actors”;
- Provides the definition of paths for the actors;
- Provides the definition of map of actors;
- Provides the definition of “Levels”;
- Provides the definition of “Games”;
- Provides sound effects through the SidSFX Editor version 0.1.1 or higher;
- Provides multi-directional (8-way) scrolling;
- Allows import of external data/routines (like music routines);
- Support multiplexer up to 32 sprites;
- VIC-II Calculator;
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