Abyssal Karma (2024, Rodrigo Yeowtch)


A shooting game released late last year, which is technically SEUCK but built around challenging gameplay and very unique and beautifully designed 3D-like graphics.

The latest update adds new enemies, a final boss and a completion screen.

The gameplay is almost bullet hell, so you have to constantly dodge bullets generated by enemies. The key to survival is practice and memorising the courses. The developer, Rodrigo Yeowtch, pointed out that although the game is difficult, enemies are now easier to defeat, giving players a better chance of progressing.

The visuals are Yeowtch’s own work, and he is particularly proud that he did not use artificial intelligence or image conversion tools to create the graphics. If you’re interested in developing the game, Yeowtch is open to collaboration.



Discover more from The Universe of Commodore 64

Subscribe to get the latest posts sent to your email.

Leave a comment