A very rare and hidden gem I’ve found recently and recommend to all of you for the weekend to explore and enjoy. Its originally from the 90’s years of the Commodore 64 life which is an adventure with trading/delivery elements.
Gun Runner is one of those scrappy, lateโcycle C64 curios: a compact sciโfi adventure that mixes riskโladen delivery runs with just enough trading and upgrading to hook the strategist in you. Itโs small, punchy, and unapologetically oldโschoolโperfect if you crave that โone more runโ loop with a hint of narrative danger.

Story
You pick up a distress transmission from Military Patrol Vessel Alpha Niner – cut off midโreport as pirates descend. This isnโt heroics so much as survival: threading hostile space, taking jobs, and scraping together enough creds to keep your ship (and hopes) intact. Itโs a lean, utilitarian setup that frames every decision with tension and purpose.


Features
- Delivery runs for income: Take on jobs to earn credits, pick routes, and balance risk versus reward. The sector is dangerous; carelessness is costly.
- Ship upgrades: Profits funnel directly into making your craft tougher and more capable, unlocking bolder choices and safer margins over time.
- Commodities exchange: Prices move, deals appear, and a savvy buyโlow/sellโhigh keeps your bankroll healthy between runs.
- Tight focus: No sprawling RPG sprawlโjust concise, highโstakes choices that accumulate into momentum.
- Constant calculation: Is this route worth the risk? Upgrade shields now or engines later? Sell today or wait a cycle?
- Story as pressure: The pirateโridden sector is less lore dump, more ambienceโa reason your palms sweat when you commit to a run.


Tips for your first hour
- Stabilize your economy: Favor safer, shorter deliveries until youโve funded core survivability upgrades.
- Trade opportunistically: Check the commodities exchange after every run; small margins early compound quickly.
- Upgrade with intent: Prioritize survivability and maneuverability before chasing speed; living to deliver is the real profit.
- Save frequently, especially before making major investments.


Who will love this
- Fans of minimalist spaceโtrader vibes who enjoy making lean, consequential choices.
- C64 enthusiasts looking for a lateโera title that blends arcade tension with lightweight economic play.
- Players who prefer progression arcs built on smart risk management rather than grinding.
Development background
Mnemonic Productions released a handful of C64 games, mainly associated with John Patrick Green, in the period 1993โ1994 (e.g., Melee: The Battle Boardgame โ 1993; The Castle of Kraizar โ 1993). Gun Runner is also on the publishing list, which puts the studio’s profile and era into context.

Gun Runner isnโt loud; itโs surgical. It distills spacefaring hustle into a tight loop where every credit matters and every upgrade is a small victory against a hostile sector. If that simplicity speaks to you, this is a compact gem worth your time.
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