Grey is an ambitious raycasting-based first-person shooter (FPS) for the Commodore 64, developed by the Polish duo Kamil Wolnikowski (aka Jammer64) and Piotr Kรณzka (akaย Piotoor).
Grey recreates the atmosphere of early PC FPS titles on the C64, with colorful, fast-refreshing corridors and intense combat.


Inspired by Wolfenstein 3D and Doom, but adapted to C64 limitations. The project has already reached a fully playable state: the engine is advanced, levels are showcased in videos, and several developer builds have appeared in magazines. The goal is a fast, colorful, single-file release, with a longer-term plan for a cartridge edition to leverage extra memory and speed.
Grey on the Commodore 64 and Doom on the PC share the same FPS roots, but they differ vastly in scope, technology, and cultural impact.










The visual style is deliberately โblocky,โ a result of the C64โs character and color matrix limitations, but compensated by vibrant colors and fluid motion. Corridors are colorful, motion is fluid, and the style is deliberately blocky yet vibrant.



In the game features list weapons are really important to this game like pistol and chainsaw, enemies including drones and mechs, traps, pickups, and quick save/load system.
The game is still in development but you can already try some demo previews.
Discover more from The Universe of Commodore 64
Subscribe to get the latest posts sent to your email.


2 Replies to “Grey – Commodore 64 FPS Game Showcase”