The development of the game, originally announced in the 1990s under the name Colony, has continued – albeit with some minor interruptions – but fortunately it is still underway.
Although not a wholly original concept, Colony incorporated some amazing techniques which had only really been seen in the likes of Mayhem, with its impressive colour mixing and fast parallax scrolling.
This is how it was started (source):


For now, you can read more details about the game’s development on the developer’s microblog website and watch the latest amazing gameplay video.
The game’s ground attack weapon, the A-TAC, is now functional and can lay down heavy fire on enemy ground positions, installations, vehicles, etc.
The handling of the game has been rewritten for the umpteenth time to simulate analogue inputs using the digital joysticks that the C64 is used to, so that duration of stick inputs matters too, and not just simply decoding directions the stick is pushed in.
And this is how it now looks:









As Parallaxian nears completion and playtesters are now starting to send feedback, I thought I should share a video (below) of the latest WIP build of the technical testbed, this time showcasing planet Alpinia for a change of scenery from all that desert landscaping of previous previews.
(NOTE: The video misses some frames due to compression for web use, but you should still get a feel for the quality of the game; there are some minor visual glitches but I see no point in fixing them until all in-game features have been added; coders will understand what I am talking about!)
As we can see and read, the game has improved significantly since the last update. In any case, good luck with finishing the development!
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