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Author: The Universe of Commodore 64

Posted on 2025.04.11.2025.04.11.

Commodore 64 Smart Watch history


The connection between the Commodore 64 and a "Seiko smartwatch" likely refers to the Seiko RC-1000 Wrist Terminal, introduced in 1984, which was compatible with various computers of the era, including the Commodore 64. The RC-1000 is considered one of the earliest "smartwatches," though its capabilities were far more limited than modern devices. Below is …

Continue reading "Commodore 64 Smart Watch history"

Posted on 2025.04.11.2025.07.05.

Legacy Of The Lost Spell – Coming Soon!


In a video today, a demo of Legacy Of The Lost Spell, a AGPX Game Maker 2.0 game featuring horizontal scrolling, parallax effects and moving characters, is shown. The new version will also be capable of 8-way scrolling and will include various enhancements such as the ability to cast spells that are performed by characters. …

Continue reading "Legacy Of The Lost Spell – Coming Soon!"

Posted on 2025.04.06.

Super Amok (2025, Jรถrg Karwath)


The developer first encountered the game around 1982-83, when he was still using a VIC-20 computer. His goal was to recreate the original game on the C64 platform using only software generated sprites. Since finishing the arcade port of Moon Patrol for C64 as Mars Patrol last year I really found out about the very …

Continue reading "Super Amok (2025, Jรถrg Karwath)"

Posted on 2025.04.06.2025.04.06.

Riddoch’s Adventure (2025, Wil)


A mysterious and uniquely realised text adventure game, launched on 5 April at Vintage Computing Carinthia. The game's special feature is also its difficulty, as it takes just a few seconds to view a picture and description of each location. It wasn't easy to show pictures of the game, because of that feature, but I …

Continue reading "Riddoch’s Adventure (2025, Wil)"

Posted on 2025.04.06.2025.04.06.

Repetition 64 (2025, The New Dimension)


Repetition 64 is a fun puzzle game with lights and sounds, developed for the Simon Game BASIC Jam, organised by Retro Programmers Inside and Phaze 101. Gameplay Four colours (red, yellow, green, blue) are displayed on the screen. The computer plays a sequence of lights and sounds which the player must repeat. Points: 150 points …

Continue reading "Repetition 64 (2025, The New Dimension)"

Posted on 2025.04.05.

Zookeeper 2 (2025, Vector5 Games)


Zookeeper 2 is a logic game where you match animals by matching them to solve puzzles. There are 30 levels in the game, and after completing each level you will receive a code for the next level. Gameplay Animals are selected using the left mouse button or the โ€˜fireโ€™ button. Animals can be removed by …

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Posted on 2025.04.05.2025.04.05.

People want The Last Ninja 4


Below is a possible scenario based on real data, outlining how a long-awaited The Last Ninja 4 for the Commodore 64 could be created using the works of creative contributor Robert Ramsay, while respecting the copyright protection of the original creators of the game series, System 3. Scenario: The Last Ninja 4 โ€“ The Return …

Continue reading "People want The Last Ninja 4"

Posted on 2025.04.01.2025.04.02.

Popeye in Space (2025, ZZARKO)


An arcade space shooting game whose story is based on a humorous fictional game review published in a Yugoslav computer magazine in April 1990. The game is written using Turbo Rascal, a tool that enabled me to significantly cut down development time (compared to writing the entire game in assembly). 35 years later, due to …

Continue reading "Popeye in Space (2025, ZZARKO)"

Posted on 2025.04.01.

Memo64ย (2025, Massimo Bonucchi)


A new game based on the classic Simon memory game has arrived, written in Basic V2.0 for the Commodore 64. The aim of Memo64 is to reproduce increasingly complex colour and sound sequences using the computer keyboard. The game continues until you make a mistake. Memo64 was created to participate in the "Simon Game (Basic …

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Posted on 2025.03.31.2025.03.31.

Monster Museum (1989, Palace Software)


Monster Museum is an interesting but never completed Commodore 64 game project. Development of the game was started by Palace Software in 1989, but was never released. Development and creators: the game was programmed by Andy Wilson, with graphics by Gary Carr and music by Richard Joseph. It was a female-led arcade adventure game, which …

Continue reading "Monster Museum (1989, Palace Software)"

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