A mysterious and uniquely realised text adventure game, launched on 5 April at Vintage Computing Carinthia. The game's special feature is also its difficulty, as it takes just a few seconds to view a picture and description of each location. It wasn't easy to show pictures of the game, because of that feature, but I …
Repetition 64 (2025, The New Dimension)
Repetition 64 is a fun puzzle game with lights and sounds, developed for the Simon Game BASIC Jam, organised by Retro Programmers Inside and Phaze 101. Gameplay Four colours (red, yellow, green, blue) are displayed on the screen. The computer plays a sequence of lights and sounds which the player must repeat. Points: 150 points …
Zookeeper 2 (2025, Vector5 Games)
Zookeeper 2 is a logic game where you match animals by matching them to solve puzzles. There are 30 levels in the game, and after completing each level you will receive a code for the next level. Gameplay Animals are selected using the left mouse button or the โfireโ button. Animals can be removed by …
People want The Last Ninja 4
Below is a possible scenario based on real data, outlining how a long-awaited The Last Ninja 4 for the Commodore 64 could be created using the works of creative contributor Robert Ramsay, while respecting the copyright protection of the original creators of the game series, System 3. Scenario: The Last Ninja 4 โ The Return …
Popeye in Space (2025, ZZARKO)
An arcade space shooting game whose story is based on a humorous fictional game review published in a Yugoslav computer magazine in April 1990. The game is written using Turbo Rascal, a tool that enabled me to significantly cut down development time (compared to writing the entire game in assembly). 35 years later, due to …
Memo64ย (2025, Massimo Bonucchi)
A new game based on the classic Simon memory game has arrived, written in Basic V2.0 for the Commodore 64. The aim of Memo64 is to reproduce increasingly complex colour and sound sequences using the computer keyboard. The game continues until you make a mistake. Memo64 was created to participate in the "Simon Game (Basic …
Monster Museum (1989, Palace Software)
Monster Museum is an interesting but never completed Commodore 64 game project. Development of the game was started by Palace Software in 1989, but was never released. Development and creators: the game was programmed by Andy Wilson, with graphics by Gary Carr and music by Richard Joseph. It was a female-led arcade adventure game, which …
Penguin Migrants (2025, SunnyChowTheGuy)
A unique puzzle game, ported by the developer for the Commodore 64 from a handheld console version of Mega Duck. This is a port ofย my other homebrew game project for handheld console. The aim of the game is for the player to control a group of penguins who must reach a special place. There are …
Pushori 64 (2025, Emanuele Feronato)
Pushori is a famous and nostalgic game from the Flash era, developed by Tony Pa. Emanuele Feronato's rewrite for the Commodore 64 breathed new life into the game, while preserving its classic features. The remastered version is not just a simple "demake," but an updated version, enriched with innovations requested by users over the years. …
Krakout โ2 (2025, The Secret Drawer)
Krakout โ2 is a reimagined version of the classic Krakout, featuring level and sprite modifications. New features include updated level design and changes to sprites (graphical elements), providing a modernised look and more exciting gameplay. The game is compatible with any video system, making it widely available to Commodore 64 fans. More information: The official …
