8 Bit Civilizations
Fabian Hertel presented an impressive fan remake of the Commodore 64 classic, which is currently available for everyone to try out as a playable free demo.
We all love Civilization. But it had a considerable flaw.
It is a game of the 16-Bit era and made it to a Commodore (Amiga), but not to the C64. We cannot tolerate this.





Features:
- The game is playable from the beginning of mankind to the end of time!
- Classical units are included and work properly, advances can be discovered, and wars can be fought.
- You can choose one out of 15 tribes or customize your own tribe.
- There are up to 3 computer controlled tribes
- Barbarians can be activated
- Five levels of difficulty
- Custom game maps can be generated based on selections on land size, shape, and climate
- Isometric view
- Games can be saved or loaded
- Compatible with all common drives
- SuperCPU compatible
- Keyboard, joystick and mouse control (port 2) supported
Missing Features:
- Diplomacy features are very limited (e.g. no audiences)
- No launching of space ships (they can be built, also by enemies, but they cannot launch)
- A couple of informational screens (e.g. game statistics or infos for wonders) and the final evaluation screen are not ready
- No ingame sound
8bit-Dungeon
An RPG style Tech Demo introduced in release 0.4.0 which is a Diablo inspired crawler. The code shows how to use a scrollable charmap together with sprites.
This project is a technical demonstration of a dungeon crawler.
– The player can interact with objects in the scene, and pick-up items.
– The map is generated with CharPad, using both a Charset and Tileset (to produce large playfield).




You can find a video showing early gameplay and a short introduction to how it was made.
8bit-Goblin
A point and click style Tech Demo introduced in release 0.3.3. The code shows how to implement scene management, including: interactable objects, pickable items, scene animation…



