In development (or maybe on hold)

8 Bit Civilizations

Fabian Hertel presented an impressive fan remake of the Commodore 64 classic, which is currently available for everyone to try out as a playable free demo.

We all love Civilization. But it had a considerable flaw.
It is a game of the 16-Bit era and made it to a Commodore (Amiga), but not to the C64. We cannot tolerate this.

Features:

  • The game is playable from the beginning of mankind to the end of time!
  • Classical units are included and work properly, advances can be discovered, and wars can be fought.
  • You can choose one out of 15 tribes or customize your own tribe.
  • There are up to 3 computer controlled tribes
  • Barbarians can be activated
  • Five levels of difficulty
  • Custom game maps can be generated based on selections on land size, shape, and climate
  • Isometric view
  • Games can be saved or loaded
  • Compatible with all common drives
  • SuperCPU compatible
  • Keyboard, joystick and mouse control (port 2) supported


Missing Features:

  • Diplomacy features are very limited (e.g. no audiences)
  • No launching of space ships (they can be built, also by enemies, but they cannot launch)
  • A couple of informational screens (e.g. game statistics or infos for wonders) and the final evaluation screen are not ready
  • No ingame sound


8bit-Dungeon

An RPG style Tech Demo introduced in release 0.4.0 which is a Diablo inspired crawler. The code shows how to use a scrollable charmap together with sprites.

This project is a technical demonstration of a dungeon crawler.
– The player can interact with objects in the scene, and pick-up items.
– The map is generated with CharPad, using both a Charset and Tileset (to produce large playfield).

You can find a video showing early gameplay and a short introduction to how it was made.


8bit-Goblin

A point and click style Tech Demo introduced in release 0.3.3. The code shows how to implement scene management, including: interactable objects, pickable items, scene animation