Bonkers is a platform game currently in development, created by Ole Mogensen for the Commodore 64. Designed in the tradition of flick-screen games, it consists of 20 interconnected screens filled with dangers, puzzles, and strange mechanisms. Although still in development, the game already shows strong creative vision and technical finesse. Bear Bob was flying his …
Meshtastic 64 – Commodore 64 with Modern Mesh Networks
Meshtastic 64 is a unique project by Jim_64 that connects the Commodore 64 to the Meshtastic LoRa network. It combines old hardware with modern communication protocols and enables decentralized text messaging via a retro interface. The goal was to create a Meshtastic-compatible radio module that plugs directly into the Commodore 64’s User Port. The developer …
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Chat64 Cartridge – Real-Time Communication for Your Commodore 64
The Chat64 Cartridge is a modern expansion module designed and developed by Bart Venneker and Theo van den Beld for giving new life into your Commodore 64. It transforms your retro machine into a communication hub, bridging the gap between old computing technology and today's digital world, while preserving the charm of the original hardware. …
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Space Firehawk (2021, Karsten Senkel) – A real blast from the past
A game developed by Karsten Senkel, which is very impressive in the space shooter category and should not be missed. Action-packed space spectacle that will keep you glued to the screen for hours. After starting you first have to navigate through an asteroid field defended by alien spaceships. Unlike other similar games, your spaceship has …
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Wild Wood News Highlights
After a long period of quiet, Wild Wood has formed a new alliance with the game development team Knights of Bytes. This partnership aims to reignite the vision of the game’s creator, Hend, who dreamed of Wild Wood in his youth. With artistry and code as their tools, the team is committed to crafting a …
Tiny Quest 2 – In Development by Wanax
Tiny Quest 2 is a forthcoming platform-adventure that preserves the series’ emphasis on precise level design and rewarding exploration while adopting a cleaner, more contemporary visual direction. Overview Tiny Quest 2 is built around a compact, focused experience meant to deliver tight play sessions and meaningful discoveries. The game’s structure centers on concise goals and …
Battle for Frost (2025, WindigoProductions)
Battle for Frost is a turn-based wargame for up to four players that emphasizes unit combinations, terrain use, and supply planning to win battles. The galaxy is controlled by a few powerful dynasties, that are constantly fighting each other for influence and wealth. Gameplay and mechanics The game’s core decisions revolve around composing complementary unit …
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Deep Winter Tech Demo Overview
Deep Winter is conceived as a technical and atmospheric continuation of Parallaxian by the talented coder named Kodiak for the Commodore 64. Intended to translate Parallaxian’s layered parallax visuals and responsive action mechanics into a colder, slower, survival‑focused experience. The project began as a tech demo and proof of concept rather than a full commercial …
Salix8 Sunset — Colour, Parallax and C64 Magic
Salix8 Sunset is a Commodore 64 game developed by DataDoor and originally commissioned as one of four microgames for ACMI’s Game Worlds exhibition; the playable preview runs in‑browser via C64 emulation and the team plan a larger deluxe release with a full SID soundtrack in a future 2026 version. The project centres on a simple, …
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Commodore Reborn: Hands‑On Heritage for the Modern Age
The Commodore brand has been thoughtfully revived and repositioned to honor its heritage while embracing modern engineering and design. What began as a strategic acquisition has evolved into a clear product-first return: an invitation to experience focused, tactile computing that celebrates curiosity, play and learning. Ownership and Strategic Direction Following the purchase of the brand, …
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