Bonkers is a platform game currently in development, created by Ole Mogensen for the Commodore 64. Designed in the tradition of flick-screen games, it consists of 20 interconnected screens filled with dangers, puzzles, and strange mechanisms. Although still in development, the game already shows strong creative vision and technical finesse. Bear Bob was flying his …
Space Firehawk (2021, Karsten Senkel) – A real blast from the past
A game developed by Karsten Senkel, which is very impressive in the space shooter category and should not be missed. Action-packed space spectacle that will keep you glued to the screen for hours. After starting you first have to navigate through an asteroid field defended by alien spaceships. Unlike other similar games, your spaceship has …
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Wild Wood News Highlights
After a long period of quiet, Wild Wood has formed a new alliance with the game development team Knights of Bytes. This partnership aims to reignite the vision of the game’s creator, Hend, who dreamed of Wild Wood in his youth. With artistry and code as their tools, the team is committed to crafting a …
Tiny Quest 2 – In Development by Wanax
Tiny Quest 2 is a forthcoming platform-adventure that preserves the series’ emphasis on precise level design and rewarding exploration while adopting a cleaner, more contemporary visual direction. Overview Tiny Quest 2 is built around a compact, focused experience meant to deliver tight play sessions and meaningful discoveries. The game’s structure centers on concise goals and …
Battle for Frost (2025, WindigoProductions)
Battle for Frost is a turn-based wargame for up to four players that emphasizes unit combinations, terrain use, and supply planning to win battles. The galaxy is controlled by a few powerful dynasties, that are constantly fighting each other for influence and wealth. Gameplay and mechanics The game’s core decisions revolve around composing complementary unit …
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Deep Winter Tech Demo Overview
Deep Winter is conceived as a technical and atmospheric continuation of Parallaxian by the talented coder named Kodiak for the Commodore 64. Intended to translate Parallaxian’s layered parallax visuals and responsive action mechanics into a colder, slower, survival‑focused experience. The project began as a tech demo and proof of concept rather than a full commercial …
Salix8 Sunset — Colour, Parallax and C64 Magic
Salix8 Sunset is a Commodore 64 game developed by DataDoor and originally commissioned as one of four microgames for ACMI’s Game Worlds exhibition; the playable preview runs in‑browser via C64 emulation and the team plan a larger deluxe release with a full SID soundtrack in a future 2026 version. The project centres on a simple, …
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LittleBigPlanet on the Commodore 64 – Marcos Healey’s Unique Demake
One of the most fascinating retro projects of recent years is underway: LittleBigPlanet, the iconic PlayStation 3 platformer, is being reimagined for the Commodore 64. Even more remarkable, the developer behind this demake is none other than Marcos Healey, co-founder of Media Molecule and creative director of the original game. How Did the Idea Begin? …
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576 KByte – The Story of a Legendary Hungarian Video Game Brand
576 KByte was launched in June 1990 in Hungary as a computer and video game magazine. Its name was symbolic: by adding the Commodore 64’s 64 KB of memory to the Amiga’s 512 KB RAM, you got 576 – a clever nod to the two most popular platforms of the era. The magazine played a …
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The Iconic Loading Stripes of the Commodore 64
In the early 1980s, the Commodore 64 became one of the most beloved home computers of all time. For millions of users, the journey into digital worlds began not with instant access, but with the slow, deliberate ritual of loading software from cassette tapes. This process was more than just a technical necessity—it was an …
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