Escape From PETSCII Planet (2026, Jim Orlando)

The long-awaited game, inspired by Wolfenstein 3D, has been released and is sure to fill a void in the Commodore 64 gaming world.

You find yourself deserted on a remote planet, locked away deep in a dungeon. Make your way through locked doors and hidden passages to find weapons, ammo, keys, gold and an elevator up and eventually out. Deal with dangerous alien robots that want to stop you from escaping. Multiple floors of mayhem!

Players can look forward to a total of 5 different levels and more than 100 enemies, choose from exciting game modes (such as Gold Rush and Zeus mode), and take advantage of auto-save features at the end of each level – so everyone can find the experience that suits them best.

For those who still want more, or who have already completed the game, I recommend the separately available Level Designer, which allows anyone to create their own custom levels.

The entire game has been optimized very well, offering a completely smooth 3D experience, and it even supports mouse controls in addition to keyboard controls.

This game was built around an 8-bit ray casting engine inspired by Wolfenstein 3D. Originally written for the Commodore PET and now available on the Commodore 64.


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